![]() ![]() ![]() It works both as a renderer for final frames, and as the engine driving Blender’s realtime viewport for creating assets. Not interested in a membership? Pick this course up for just $20 over on the Blender Market. Eevee is a new physically based real-time renderer. Shading, Lighting, and Rendering an Underwater Shark Scene with Eeveeįollow up the shark sculpting workflow by presenting your sculpt in the best light! Learn about harnessing Eevee to create a stylish under-water scene. It was the inspiration for the course!įundamentals of Digital Lighting with Blenderĭiscover the essentials of lighting with Blender 2.8. Related Content Creating Volumetric Clouds with Blender 2.8 and EeveeĪn earlier long-form livestream exploring cloud creation with Eevee. ![]() Moving the camera through the clouds reveals a nasty render artifact that I’ll show you how to fix.įinally we'll do a quick comparison of Eevee clouds VS Cycles clouds.īy the end of this course you will be prepared to take to the skies and generate clouds of all shapes and sizes! Focusing on a time lapse first and finishing with a fly-through. In the latter half of the course, we will transform the lighting into a sunset and explore how to animate our clouds. Then we’ll increase the complexity with a detailed cumulus cloud, followed by cirrus clouds, and eventually building up a complete cloudscape. We'll start simple by building an uncomplicated cloud volume based on two noise textures. Thanks to Blender’s cutting edge Eevee render engine we can generate, tweak, and perfect cloud volumes in basically real time. Instead they're entirely generated with shader nodes.Įven though volumes require notoriously long render times with Cycles, Eevee makes volume rendering practical. They're gaseous which means they can't realistically be modeled with polygons. ![]() Clouds are a great example of volumetric shapes. ![]()
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